#Dodge Calliber
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acdoflancashireblog · 2 months ago
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Top 5 Dodge Spares That Keep Your Car Moving Sweetly
Find out about the important Dodge spare parts that your vehicle will need to deliver high performances. This advices cover essentials such as brake pads, filters, and spark plugs as to safety and reliability in your vehicle. Whether on a Dodge Charger, on a Dodge Durango, or behind the wheel of a Ram, this article is sure to guide you toward the best practice for Dodge maintenance. It is perfect for enthusiasts and those wanting to make their car last longer. Read now on Medium, removing guess work in finding the right spare parts for the Dodge.
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codylabs · 4 years ago
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Knight Sabers!
But redesigned to use technology from my universe!
Apparently my universe has infinitely-sharp swords and razor wire now!
ABSOLUTELY UNREASONABLY DETAILED breakdown below cut!
Okay, so by 'redesign' I mean essentially just repainting the Class-5 Berserker Frame from my own universe. The C-5 was already fully interchangeable from the elbows and ankles down, and has hardpoints for specialized equipment on the knees, shoulders, and helmet, so this little exercise was as simple as researching cool weapons, then pausing and screenshotting the anime to get the colors right, because I'm naturally garbage at colors and prefer to trust a computer.
Bubblegum Crisis was a big inspiration for the C-5 in the first place, especially on the character-customizable side, so this was a blast.
For info on the C-5's general mechanical design, including what those ankles are for and how the operator gets in and out, go to the original post where I designed it, linked above.
Anyway, I gave each character the weapons and tools that either best match their original loadout, or best match their needs and fighting style if the originals were deemed unrealistic. All together, their equipment is suitable for taking out heavily-armored, slower-moving targets in urban environments, while maintaining a short-range tactical network within the squad.
In order of protaganosity,
Priss, the blue one:
Equipped for close-quarters combat. The large clamps are much stronger and better suited for grappling and crushing than the ordinary waldoes, but their musculature system doesn't leave any room in the gauntlets for integrated machine guns like Nene and Linna have. The claws do have a couple fingers that can unfold off their tops, so she isn't completely incapable of fine dexterity.
Each gauntlet externally mounts a short-barrelled 30mm-calliber cannon, which fires high-powered tungsten-carbide discarding-sabot kinetic perpetrators. The short barrel makes these inaccurate at range, but the high speed, high mass, and low cross section of the rounds make them ideal for piercing armor from mid-range or close range. These replace the weird glowing spears that she shoots in the show. They are essentially just non-glowing spears that travel a lot faster and are MUCH louder. Each magazine holds 6.
Knees are each mounted with a single-use high-explosive anti-tank shaped charge designed to blast a gap in an armor plate, then release another blast through the gap, in a two-stage detonation. Vents in the knee plate prevent armor or operator from being damaged by the kick-back, though the knee plate itself is often destroyed.
Priss being the most reckless and close-quarters combatant of the bunch, her helmet is largest and most tanky; it contain extra padding and armor against blunt force impacts, a minimized sensor suite consisting of a pair of night-vision-capable armored cameras, and the non-retractable variety of communications antennae, and an external speaker so she can yell at cops or something.
She elected against armored skirt plating on the grounds that it looked girly, which leaves a vulnerability in the upper thighs, where a large area of light joint ribbing is exposed. Shouldn't be a huge issue as long as she stays too close for machine guns to target. As you may guess, Priss gets hurt a lot, and no redesign will change that.
Sylia, the silver (mint?) one
Equipped for precision strikes and rapid movement. Her gauntlets, aside from the standard waldos, prominently feature a pair of short swords. Their blades contain neutron-froth graphene, a highly expensive material over 10,000 times stronger than steel, and only 2,000 times as heavy; it only exists in a very thin strip on the leading edge, but is hard enough to maintain a monomolecular sharpness. The rest of the gauntlets are occupied by the muscle systems needed to swing and align the sword, and the pumping system needed to maintain the cold temperature needed to stabilize the neutron froth, and so she doesn't carry machine guns either.
Externally mounts the same kinetic perpetrator launchers as Priss, but with 3-round magazines instead of 6, both to save on weight, and because she doesn't use them nearly as liberally.
Knees and shoulders contain compact gravity dynamos for increased maneuverability. On extended discharge they can allow for limited flight, and on fast discharge can provide a powerful "boost" in any direction, vastly increasing the ability to strike, retreat, strafe, or jump. I know gravity dynamos are pretty out-of-left-field, but they're a thing in my universe ever since exotic mass was discovered on planet Hephaestus.
Sylia's helmet is fairly standard, with comm antennae that can retract during maneuvers, and a sensor suite that can be swapped out depending on mission specifics or how fabulous she feels like being.
Not quite sold on her paint job here. Anyway,
Nene, the pink one
Equipped for fire support and electronic warfare. Gauntlets contain the standard waldo and machine gun loadout, as well as extra feelers and data ports for interfacing with computer systems. I don't know why I drew a little screen folding out of the gauntlet, that doesn't make a lot of sense when you have a HUD, but it looked nice. Speaking of looking nice, the shoulder joints of the C-5 suit actually cannot physically bend into the position that Nene's arms are in right here. So that's some disappointing.
The suit mounts no heavy weapons, but is accompanied by a pair of gravity-propelled escort drones. They normally act in a strictly observational role, but can ram and self destruct with a high-powered shaped charge if needed, which is nice.
The suit is meant to serve as the nerve center of the knights' tactical network. A large suite of antennae extend the range of its comm systems, allowing it to connect with friendly systems at distance, as well as listen in on enemy signals, or jam them completely. A powerful onboard computer handles decryption and data processing from enemy signals.
Those knee pads are smoke grenade and flare launchers. It seemed like a nice thing to have.
Helmet speaks for itself. It contains a vast sensor suite, allowing her to see in perfect dark, use infrared thermal imaging, 'hear' electrical activity, measure radiation sources, and even detect trace chemicals in the air and stream in 4k until Sylia told her to stop.
The first drones were named Sneezy and Sleepy, these two are Happy and doc. Whenever one gets destroyed she names its replacement after the next dwarf. Someday she'll run out of dwarves and will have to resort to pacman ghosts or bionicles.
Linna, the green one
Equipped for high-powered, hit-or-miss type attacks, and high mobility. Linna is their most nimble and physically intuitive operator, so they have her be first to try out any exotic or experimental equipment. If it's any use, she would be the one best suited to find that use, and if not, she would be best suited to get out of dodge.
Gauntlets, as mounted here, are a standard waldo/machine gun unit on her left, and high-explosive anti-tank ram on the right, which uses the same 'rounds' as Priss's knees. Her right gauntlet is the only arm on any of the four to completely lack fingers, so that's amusing. Maybe I could fit a little claw or something but I forgot.
Knees and shoulders mount gravity dynamos for extra mobility, same as Sylia. To decrease weight and increase bodily control, she went so far as to forgo the armored skirt, same as Priss did.
And of course the fancy whip things. They're composed of the same neutron-froth graphene as Sylia's swords, but in the form of micron-diameter razor wire, which would be able to slice through light armor in broader strokes and greater range than a sword. At such a tiny thickness even NFG wears through quickly, so the suit contains spools to replenish it. Although I drew the wires as black lines here, they would be thinner than a human hair, and quite nearly invisible in person, so it would be down to the operator's skill and intuition to keep track of where they actually are, and to keep from getting hurt by them. Speaking of, in the show the whips come out of her HELMET, which (although I appreciate the Sailor Moon pigtail aesthetic) makes absolutely zero sense, would be nearly uncontrollable, hard to swing with any power, and, more to the point, absurdly dangerous. Mounting these whips externally on the gauntlets seemed more effective and responsible. They can roll up and retract when not in use.
So yeaah
This was done as a request for @mechanicalinertia I think, but not actually, because I wanted to draw it too anyway, they just reminded me.
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